Ludological Monographs
What changes when a rule, an information state or a payoff changes? Five editorial essays by Evelyna Bellamy distinguish historical rules, declared models and measurement requirements. These essays have not been externally peer reviewed.
The Georgist Engine
A payment can reward an owner, enter a treasury or return to the players. Those destinations change a game’s incentives. I compare the stated purposes and rules of Magie’s 1904 and 1924 patents, then work through a small transfer example. It clarifies a mechanism without claiming to simulate Monopoly or prove a policy outcome.
By Evelyna Bellamy · revised 2026-10-10 · 1161 words
The Topology of Choice
A game tree describes what can happen; an information set describes what a player can know when choosing. Two small constructed examples make that distinction inspectable and show why a search result depends on declared payoffs, observations and opponent assumptions. No equilibrium or reinforcement-learning result is claimed.
By Evelyna Bellamy · revised 2026-10-11 · 692 words
Ontology of the Rule
The Classic Connect 4 drop rule makes some cells reachable and others unavailable at a given turn. A declared board position follows that one rule through immediate choice, tactical dependence and an intended experience, using MDA as a framework rather than as proof of what every player feels.
By Evelyna Bellamy · revised 2026-10-11 · 735 words
The Emulation Dilemma
A preservation target and a preferred play experience can require different configurations. A declared Super Mario Bros. case separates the archival object, emulator version and full input-to-display path, while an illustrative timing calculation shows why a frame count cannot certify how a tested system feels.
By Evelyna Bellamy · revised 2026-10-11 · 714 words
Metagame Dynamics
A rule change alters the incentives a player faces; it does not by itself tell us how quickly players adapt. A small constructed payoff table follows a versioned patch through best responses, then separates that arithmetic from the telemetry needed to describe an actual metagame.
By Evelyna Bellamy · revised 2026-10-11 · 714 words