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Pillar 16 · Macroeconomics

The Business & Macro-Incentives of Play

Structured XBRL corporate histories from the SEC EDGAR system. Track how publisher revenue models shifted toward live service recurrent monetization, and inspect publisher studio acquisition networks.

Electronic Arts Inc. logo
SEC EDGAR 10-K STRUCTURED XBRL DATA

Electronic Arts Inc.

Ticker: EA
Live Services / Recurrent Spending: 73.4%Full Game Packaged Sales: 26.6%

Key Studio Acquisitions

R
Respawn Entertainment (Titanfall, Apex)
2017$455M
C
Codemasters (F1 Racing)
2021$1.2B
B
BioWare (Mass Effect, Dragon Age)
2007$775M
SEC 10-K Item 1A Risk Factors
  • Heavy reliance on annual sports franchises (EA Sports FC / Madden) and Ultimate Team recurrent consumer spending.
  • Changing global regulations regarding loot boxes and in-game microtransaction disclosure.
  • Competition from free-to-play mobile and UGC platforms (Roblox, Fortnite).