# Ludologium Full Machine Manifest (`ludologium.com/llms-full.txt`) ## Thesis A computational atlas of games, play, mechanics, and strategy. A game is a system of rules that produces behavior. Ludologium studies what emerges. ## Primary Ontological Entities - Game: A formal, closed, or open system characterized by agents, rules, states, and payoffs. - Rule: A state-transition constraint mapping $(S_t, A_t) \to S_{t+1}$. - Mechanic: A recurring operational pattern emerging from one or more rules (e.g., Worker Placement, Deck Building). - Payoff Matrix: A mathematical representation of utility assignments across agent strategy profiles. - Game Tree: An extensive-form directed graph of decision nodes, chance nodes, and terminal states. ## Canonical Primary Sources 1. BoardGameGeek XML API: BGG game IDs, rank mechanics, designer networks. 2. Steamworks Web API: Player concurrency, global achievement statistics. 3. Riot Games Developer API: Match telemetry and competitive balance data. 4. FIDE Rating Downloads: Official chess rating lists and federation demographics. 5. DeepMind OpenSpiel: Executable game theory environments. 6. USPTO PatentsView: Video game apparatus and mechanics patent records. 7. Library of Congress: Historical rulebooks, sugoroku, and software preservation. 8. Smithsonian Open Access: 18th-20th century board game physical artifacts. 9. ESRB: Rating descriptors and interactive elements ontology. 10. SEC EDGAR: Public gaming company 10-K filings and segment reporting. ## Machine Endpoints - JSON-LD FAQ Schema: Embedded in DOM via `` - W3C DTCG Tokens: `https://ludologium.com/tokens.json` - Sitemap Index: `https://ludologium.com/sitemap.xml`