Content Rating Systems & Regional Standards
The rating ontology records what society decided was important enough to label. Trace the evolution from 1993 congressional hearings to modern disclosures of randomized digital microtransactions and online interactions.
The Ontology of Societal Labeling
1993 Senate hearings on video game violence (Sen. Joe Lieberman & Herb Kohl) following Mortal Kombat and Night Trap.
Evolution of Descriptors & Interactive Monetization Elements
Alerts consumers that the game contains paid microtransactions where the specific items obtained are randomized (loot boxes, gacha packs, card bundles).
Indicates that players can communicate via unmoderated voice, text, or user-generated content.
Depictions of gambling or casino games using fictitious game currency rather than real-money stakes.
Depictions of realistic mutilation, dismemberment, and arterial bleeding.
