Ludologium Emblem
Ludologium
Pillar 20 · Generative Sandbox

The Rules Modification & Design Laboratory

Rules do not merely constrain behavior; rules manufacture incentives. Modify rule variables in real time, run Monte Carlo simulations, and observe how altering a single constraint restructures the emergent world.

RULE MUTATION EXPERIMENT

Remove All Player-to-Player Trading (Autarky Variant)

Catan (Settlers of Catan)

Parameter Overrides
Player Trade Action
Default: Enabled (Bilateral Barter)
Altered: Forbidden (Bank 4:1 / Harbor Only)
Robber Placement
Default: Blocks hex + steals 1 card
Altered: Blocks hex only

Emergent System OutcomesState Machine Converged

Game Duration Shift
+68% (Average match length increases from 65m to 110m)
Strategic Depth Delta
-52% (Collapses social negotiation into raw dice variance)
Observed Human / Agent Behavior:

Players prioritize Harbor vertices above all else; single-resource monopolies on Ore/Wheat guarantee victory.

Strategic Equilibrium Shift:

Transforms a social coordination race into an isolated, high-variance stochastic roll-and-wait exercise.

Core Ludological Lesson:

"Trading is not merely social color in Catan; it is the vital liquidity damper that absorbs dice probability variance."