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Pillar 11 · Behavioral Economics & Psychology

Achievement Friction & Behavioral Loops

Steam achievement percentages provide a longitudinal behavioral funnel. Track where player progression drops off across campaign milestones and formulate precise design friction hypotheses.

Total Achievements
42
Story Completion Rate
36.8%
Major Retention Cliff
Margit the Fell Omen (First Major Gatekeeper Boss)
Elden Ring logo

Elden Ring — Progression Funnel & Milestone Friction

Steamworks Telemetry
#1Roundtable Hold(Arrived at Roundtable Hold (Introduction to Hub World).)
82.4% Completed

17.6% of owners never reached the basic hub area (~1-2 hours of exploration).

#2Margit, the Fell Omen(Defeated Margit at the gates of Stormveil Castle.)
74.1% Completed(-8.3% drop)

First major mechanical skill check forcing players to learn delayed attack windups and leveling.

#3Shardbearer Godrick(Defeated Godrick the Grafted in Stormveil Castle.)
68.2% Completed(-5.9% drop)

Conclusion of first legacy dungeon; transition to the massive open Liurnia region.

#4Shardbearer Radahn(Defeated General Radahn in Caelid.)
54.8% Completed(-13.4% drop)

Major spatial friction: Caelid difficulty spike, festival summon mechanics, and Scarlet Rot hazard.

#5Fire Giant(Defeated the Fire Giant at Mountaintops of the Giants.)
44.2% Completed(-10.6% drop)

Late-game scaling jump where enemy damage spikes drastically, testing endurance builds.

#6Elden Lord (Game Completion)(Achieved the Elden Lord ending.)
36.8% Completed(-7.4% drop)

Final boss gauntlet (Radagon & Elden Beast); 36.8% completion is exceptionally high for a 100-hour title.

Telemetry Caveats & Epistemic Precautions
  • Offline play without cloud sync can delay or omit achievement unlocking.
  • Seamless Co-op and mod loaders disable Steam achievement telemetry by default for some players.
  • Ownership accounts include libraries where the user purchased on sale but never launched beyond the intro.